Tuesday, February 25, 2025

Humble Beginnings

The humble beginnings of this project occurred when a group of friends noted that the new 2024 version of the Player's Handbook included a large number of backgrounds, but seemed to be missing several permutations of ability score combinations. 

From that point, things slowly evolved into the idea of taking all of the pre-2024 backgrounds and crafting updated versions following the conventions created in the newest take on the PHB. From there, we figured we might as well include a pile of our own origin feats, several new backgrounds, and even a list of skill feats from Unearthed Arcana: Feats for Skills to use in place of origin feats (if you so desire).

All in all, we would like to present the following content:
- 53 Updated backgrounds.
- 4 Regional backgrounds.
- 32 New or updated origin feats.
- 18 Skill feats.

It can be found on the DMsGuild here.

Tuesday, August 6, 2024

Tome of Forgotten Foes

Here it is! 102 new monsters converted from the D&D v3.5 Monster Manual and available for use in your D&D 5e game. This list includes both new versions of existing creatures, as well as new creatures that haven’t yet found their way into 5e. Note: Several monsters in this volume were also recently released in the Planescape book: Morte’s Planar Parade (I’m looking at you, Archons and Guardinals). Since their stat blocks were already written, I decided to include them- no reason to cut finished content.

Sunday, July 7, 2024

Noseeum Amulet

 Noseeum
Wondrous Item, Uncommon (requires attunement)
Aura: Minor Abjuration

While wearing this amulet, you are protected from divination magic and magical scrying as though under the effects of a nondetection spell
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One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Wednesday, July 3, 2024

Hands of the Healing Spirit

Hands of the Healing Spirit
Wondrous Item, Artifact (requires attunement by a bard, cleric, druid, or paladin)
Aura: Overwhelming Abjuration and Evocation

This powerful amulet was crafted during the Age of Dreams by the god Sirrion and gifted to the goddess Mishakal so that she would intercede on his behalf against another member of their pantheon. Since then, the amulet has changed hands among a number of mortals. It appears as an elegant amulet made of white gold, formed by three crooked arms, with three hands clasped together at its center.


Attunement. While attuned to the amulet, you feel a strong desire to provide succor for the oppressed and aid for the injured. Your alignment becomes neutral good, and you gain the following traits:


Divine Wisdom. Your Wisdom score becomes 20, unless it is already 20 or higher.


Mirri’s Love. You are continuously under the effects of the protection from evil and good spell. You know the light cantrip.


Mishakal’s Blessing. You stop aging while you wear this amulet, are immune to poison and disease, and are  immune to poison damage. You regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point.


Spells. This amulet has 10 charges. You can use an action to expend 1 or more of the amulet’s charged to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge), healing word (1 charge),  prayer of healing (2 charges), lesser restoration (2 charges), greater restoration (5 charges), heal (6 charges)


The amulet regains 1d6 + 4 expended charges daily at dawn.


Random Properties. The amulet has the following randomly determined properties:

  • 2 minor beneficial properties

  • 1 major beneficial property

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One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Tuesday, November 7, 2023

DnD 3.5 to 5e Spell Conversions: Arrow Mind

 

Arrow Mind

1st-level divination


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S, M (a flint arrowhead)
  • Duration: 10 minutes
  • Classes: Ranger

You expand your awareness to the point where your bow feels like an extension of your own body. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one ranged attack against the provoking creature.


One of the spells from my conversions of the entire Dungeons and Dragons 3.5 Spell Compendium into 5e and published in Spells of Antiquity

DnD Magic Item Conversions: Armor Part 6


Elven Chain Mail
Armor (chain mail), Rare
Aura: Moderate Transmutation

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with heavy armor.

Armor of Energy Drain
Armor (light, medium or heavy), Rare (requires attunement)
Aura: Moderate Necromancy

You have a +1 bonus to AC while wearing this armor.

Curse. This armor drains your vitality. Whenever you take damage while wearing the armor, your hit point maximum is reduced by an equal amount. The reduction lasts so long as you remain attuned to the armor. You die if this effect reduces your hit point maximum to 0.

Armor of Etherealness
Armor (light, medium, or heavy), Very Rare (requires attunement)
Aura: Strong Transmutation

While you're wearing this armor, you can speak its command word as an action to gain the effects of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.

Evil Dragon Armor
Scale Mail, Rare 
Aura: Moderate Abjuration

This armor is fashioned from the hide of a chromatic dragon, granting the wearer resistance to one damage type depending on the kind of dragon it was created from.

Color - Resistance 
Black - Acid
Blue - Lightning
Green - Poison
Red - Fire
White - Cold

Armor of Fear
Armor (heavy), Uncommon (requires attunement)
Aura: Minor Necromancy

This magical armor has 7 charges and regains 1d4 expended charges each day at dawn. As a bonus action you can speak a command word and expend one charge to radiate an aura of fear in a 15-foot radius sphere centered on you until the start of your next turn. While the fear aura lasts, any creature other than you that starts its turn in the area or enters the area for the first time in a turn must succeed on a DC 12 Wisdom saving throw or be frightened of you until the aura ends. A Construct or an Undead is immune to this effect.


Here are some more magic items converted from the Dungeons and Dragons 2e Encyclopedia Magica into 5e and published on the DMsGuild under Artifacts of Antiquity Volume 2. More and more armor. For the rest of my life armor.

DnD 3.5 to 5e Monster Conversions: Megaraptor


This lean, long-legged bipedal creature has wicked-looking claws on its feet and a brightly colored hide that reminds you of a tropical bird. It stands about 12 feet tall and its outstretched tail makes it twice that in length.  
- Dungeons and Dragons v3.5 Monster Manual