Tuesday, November 7, 2023

DnD 3.5 to 5e Spell Conversions: Arrow Mind

 

Arrow Mind

1st-level divination


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S, M (a flint arrowhead)
  • Duration: 10 minutes
  • Classes: Ranger

You expand your awareness to the point where your bow feels like an extension of your own body. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one ranged attack against the provoking creature.


One of the spells from my conversions of the entire Dungeons and Dragons 3.5 Spell Compendium into 5e and published in Spells of Antiquity

DnD Magic Item Conversions: Armor Part 6


Elven Chain Mail
Armor (chain mail), Rare
Aura: Moderate Transmutation

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with heavy armor.

Armor of Energy Drain
Armor (light, medium or heavy), Rare (requires attunement)
Aura: Moderate Necromancy

You have a +1 bonus to AC while wearing this armor.

Curse. This armor drains your vitality. Whenever you take damage while wearing the armor, your hit point maximum is reduced by an equal amount. The reduction lasts so long as you remain attuned to the armor. You die if this effect reduces your hit point maximum to 0.

Armor of Etherealness
Armor (light, medium, or heavy), Very Rare (requires attunement)
Aura: Strong Transmutation

While you're wearing this armor, you can speak its command word as an action to gain the effects of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.

Evil Dragon Armor
Scale Mail, Rare 
Aura: Moderate Abjuration

This armor is fashioned from the hide of a chromatic dragon, granting the wearer resistance to one damage type depending on the kind of dragon it was created from.

Color - Resistance 
Black - Acid
Blue - Lightning
Green - Poison
Red - Fire
White - Cold

Armor of Fear
Armor (heavy), Uncommon (requires attunement)
Aura: Minor Necromancy

This magical armor has 7 charges and regains 1d4 expended charges each day at dawn. As a bonus action you can speak a command word and expend one charge to radiate an aura of fear in a 15-foot radius sphere centered on you until the start of your next turn. While the fear aura lasts, any creature other than you that starts its turn in the area or enters the area for the first time in a turn must succeed on a DC 12 Wisdom saving throw or be frightened of you until the aura ends. A Construct or an Undead is immune to this effect.


Here are some more magic items converted from the Dungeons and Dragons 2e Encyclopedia Magica into 5e and published on the DMsGuild under Artifacts of Antiquity Volume 2. More and more armor. For the rest of my life armor.

DnD 3.5 to 5e Monster Conversions: Megaraptor


This lean, long-legged bipedal creature has wicked-looking claws on its feet and a brightly colored hide that reminds you of a tropical bird. It stands about 12 feet tall and its outstretched tail makes it twice that in length.
- Dungeons and Dragons v3.5 Monster Manual

Spells of Antiquity Complete Edition

 

As an avid Dungeons and Dragons player for most of my life, I've journeyed through the various editions of this beloved game. While 5th edition holds a special place in my heart, my fondest memories often harken back to the intricate world of 3.5. It's in the spirit of this nostalgia and a desire to bridge the gap between the two editions that I embarked on a special project.

I'm thrilled to share with you the culmination of my efforts: a comprehensive collection of over 600 spells, painstakingly adapted from the 3.5 edition Spell Compendium to seamlessly integrate with 5th edition D&D. This project represents a labor of love, fueled by my deep appreciation for the rich history of the game and a desire to offer a treasure trove of new possibilities to the 5th edition gaming community.

Here, you'll find meticulously updated mechanics that not only retain the essence of the original spells but also align with the rules and dynamics of 5th edition. Whether you're a veteran of 3.5 looking to revisit cherished spells or a 5th edition enthusiast seeking fresh, diverse options for your campaigns, this collection is designed to enhance your D&D experience.

I invite you to explore this compendium and hope that it ignites your imagination, sparks new adventures, and adds a touch of the classic to your 5th edition games. So, without further ado, and after a year of revisions, I present the final compiled volume of my Spells of Antiquity conversion: Enjoy!

Monday, October 30, 2023

DnD 3.5 to 5e Spell Conversions: Armor of Darkness

 

Armor of Darkness

4th-level abjuration


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: 8 hours
  • Classes: Cleric, Warlock

You touch a willing creature who isn’t wearing armor, enveloping them in a protective shroud of flickering shadows until the spell ends. For the duration, that creature has darkvision out to a range of 60 feet. The creature’s base AC becomes 13 + its Dexterity modifier. The spell ends if the creature dons armor or if you dismiss the spell as an action. Additionally, the space the creature occupies is considered lightly obscured to creatures other than the target.

Undead creatures affected by Armor of Darkness have advantage on saving throws against Turn Undead.


One of the spells from my conversions of the entire Dungeons and Dragons 3.5 Spell Compendium into 5e and published in Spells of Antiquity. Well, basically some special spooky mage armor that includes darkvision and makes it easier to hide.

DnD 3.5 to 5e Monster Conversions: Digester

 

This creature stands on two powerful hind legs. It has a long tail, but no other limbs, and a gray, pebbly hide with daggerlike markings. Its narrow head is equipped with a sucking mouth and a tubelike orifice in its forehead. 
- Dungeons and Dragons v3.5 Monster Manual


DnD Magic Item Conversions: Armor Part 5


Armor of the Desert Evening

Armor (scale mail), Common

Aura: Faint Evocation


This armor is designed to be worn in the desert heat without ill effects to the wearer. While wearing this armor, you and everything you wear and carry are unharmed by temperatures up to 150 degrees Fahrenheit. This does not grant any sort of resistance against fire damage. 


Dragonarmor
Armor (heavy), Very Rare (requires attunement)

Aura: Strong Abjuration


You have a +1 bonus to AC while wearing this armor and have resistance to cold damage and fire damage.


Eastern Wooden Armor
Armor (splint), Rare (requires attunement)

Aura: Moderate Transmutation


Created from strips of highly flexible wood, which have been treated and enchanted, you have +1 bonus to AC while wearing this armor and do not have disadvantage on Dexterity (Stealth) checks normally caused by wearing splint armor. In addition, Druids are always considered proficient with this armor.


Armor of Eelix
Armor (light, medium or heavy), Rare (requires attunement)

Aura: Moderate Conjuration


When not in use, this armor appears to be a silver ring. As an action you can activate it, causing armor made of blue light to appear around you. The kind of armor is determined when the ring is created and cannot be changed afterwards. You are considered proficient with this armor even if you lack the appropriate proficiency. You cannot activate this armor while already wearing another suit of armor.


Armor of Electricity
Armor (light, medium or heavy), Rare (requires attunement)

Aura: Moderate Evocation


While wearing this armor, you can use a bonus action and speak a command word to cause the armor to become charged with magical, electrical force for the next ten minutes. The next time a creature hits you with a melee weapon attack while within 5 feet of you, the armor discharges this energy and the attacker must make a DC16 Constitution saving throw. The creature takes 6d6 lightning damage on a failed save, or half as much damage on a successful one. Once you have used this trait, you cannot do so again until the following dawn.


Here are some more magic items converted from the Dungeons and Dragons 2e Encyclopedia Magica into 5e and published on the DMsGuild under Artifacts of Antiquity Volume 2. More and more armor. For the rest of my life armor.