Here it is! 102 new monsters converted from the D&D v3.5 Monster Manual and available for use in your D&D 5e game. This list includes both new versions of existing creatures, as well as new creatures that haven’t yet found their way into 5e. Note: Several monsters in this volume were also recently released in the Planescape book: Morte’s Planar Parade (I’m looking at you, Archons and Guardinals). Since their stat blocks were already written, I decided to include them- no reason to cut finished content.
Azzy Homebrew
Conversions of content from older Dungeons and Dragons editions into DnD 5e.
Tuesday, August 6, 2024
Sunday, July 7, 2024
Noseeum Amulet
Wondrous Item, Uncommon (requires attunement)
Aura: Minor Abjuration
While wearing this amulet, you are protected from divination magic and magical scrying as though under the effects of a nondetection spell.
One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.
Wednesday, July 3, 2024
Hands of the Healing Spirit
Wondrous Item, Artifact (requires attunement by a bard, cleric, druid, or paladin)
Aura: Overwhelming Abjuration and Evocation
This powerful amulet was crafted during the Age of Dreams by the god Sirrion and gifted to the goddess Mishakal so that she would intercede on his behalf against another member of their pantheon. Since then, the amulet has changed hands among a number of mortals. It appears as an elegant amulet made of white gold, formed by three crooked arms, with three hands clasped together at its center.
Attunement. While attuned to the amulet, you feel a strong desire to provide succor for the oppressed and aid for the injured. Your alignment becomes neutral good, and you gain the following traits:
Divine Wisdom. Your Wisdom score becomes 20, unless it is already 20 or higher.
Mirri’s Love. You are continuously under the effects of the protection from evil and good spell. You know the light cantrip.
Mishakal’s Blessing. You stop aging while you wear this amulet, are immune to poison and disease, and are immune to poison damage. You regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point.
Spells. This amulet has 10 charges. You can use an action to expend 1 or more of the amulet’s charged to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge), healing word (1 charge), prayer of healing (2 charges), lesser restoration (2 charges), greater restoration (5 charges), heal (6 charges)
The amulet regains 1d6 + 4 expended charges daily at dawn.
Random Properties. The amulet has the following randomly determined properties:
2 minor beneficial properties
1 major beneficial property
.
One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.
Tuesday, November 7, 2023
DnD 3.5 to 5e Spell Conversions: Arrow Mind
Arrow Mind
1st-level divination
- Casting Time: 1 bonus action
- Range: Self
- Components: V, S, M (a flint arrowhead)
- Duration: 10 minutes
- Classes: Ranger
You expand your awareness to the point where your bow feels like an extension of your own body. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one ranged attack against the provoking creature.
DnD Magic Item Conversions: Armor Part 6
Armor (chain mail), Rare
Aura: Moderate Transmutation
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with heavy armor.
Armor of Energy Drain
Armor (light, medium or heavy), Rare (requires attunement)
Aura: Moderate Necromancy
You have a +1 bonus to AC while wearing this armor.
Curse. This armor drains your vitality. Whenever you take damage while wearing the armor, your hit point maximum is reduced by an equal amount. The reduction lasts so long as you remain attuned to the armor. You die if this effect reduces your hit point maximum to 0.
Armor of Etherealness
Armor (light, medium, or heavy), Very Rare (requires attunement)
Aura: Strong Transmutation
While you're wearing this armor, you can speak its command word as an action to gain the effects of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.
Scale Mail, Rare
Aura: Moderate Abjuration
Color - Resistance
Black - Acid
Blue - Lightning
Green - Poison
Red - Fire
White - Cold
Armor of Fear
Armor (heavy), Uncommon (requires attunement)
Aura: Minor Necromancy
This magical armor has 7 charges and regains 1d4 expended charges each day at dawn. As a bonus action you can speak a command word and expend one charge to radiate an aura of fear in a 15-foot radius sphere centered on you until the start of your next turn. While the fear aura lasts, any creature other than you that starts its turn in the area or enters the area for the first time in a turn must succeed on a DC 12 Wisdom saving throw or be frightened of you until the aura ends. A Construct or an Undead is immune to this effect.
DnD 3.5 to 5e Monster Conversions: Megaraptor
This lean, long-legged bipedal creature has wicked-looking claws on its feet and a brightly colored hide that reminds you of a tropical bird. It stands about 12 feet tall and its outstretched tail makes it twice that in length.
Spells of Antiquity Complete Edition
As an avid Dungeons and Dragons player for most of my life, I've journeyed through the various editions of this beloved game. While 5th edition holds a special place in my heart, my fondest memories often harken back to the intricate world of 3.5. It's in the spirit of this nostalgia and a desire to bridge the gap between the two editions that I embarked on a special project.
I'm thrilled to share with you the culmination of my efforts: a comprehensive collection of over 600 spells, painstakingly adapted from the 3.5 edition Spell Compendium to seamlessly integrate with 5th edition D&D. This project represents a labor of love, fueled by my deep appreciation for the rich history of the game and a desire to offer a treasure trove of new possibilities to the 5th edition gaming community.
Here, you'll find meticulously updated mechanics that not only retain the essence of the original spells but also align with the rules and dynamics of 5th edition. Whether you're a veteran of 3.5 looking to revisit cherished spells or a 5th edition enthusiast seeking fresh, diverse options for your campaigns, this collection is designed to enhance your D&D experience.
I invite you to explore this compendium and hope that it ignites your imagination, sparks new adventures, and adds a touch of the classic to your 5th edition games. So, without further ado, and after a year of revisions, I present the final compiled volume of my Spells of Antiquity conversion: Enjoy!
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Accelerator Wondrous Item, Very Rare (Requires Attunement) Aura: Strong Transmutation This device, looking like a cross between a gigantic ...
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Al-Azid’s Ghostly Palace Wondrous Item, Very Rare Aura: Strong Conjuration and Transmutation You can use an action to call into existence a ...
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Acorn of Wo Mai Wondrous Item, Artifact (requires attunement by a creature of good alignment) Aura: Overwhelming Abjuration The Acorn of Wo ...