Al-Azid’s Ghostly Palace
Wondrous Item, Very Rare
Aura: Strong Conjuration and Transmutation
Wondrous Item, Very Rare
Aura: Strong Conjuration and Transmutation
You can use an action to call into existence a huge palace of fine white marble and slender minarets from the Ethereal Plane using this magical key, which unlocks the front gate. The palace is only visible at night, when its walls shine in the darkness. By day the palace is invisible from the outside, though once inside, visitors can see its features easily. The chambers within are well appointed, and gentle fountains play. Invisible musicians strum soothing tunes, and unseen servants take care of whatever cleaning, cooking, and menial chores the owner demands with a clap of the hands.
Curse. Whoever bears the key that opens the doors to the palace is subject to a curse, cast by Al-Azid to prevent others from enjoying his mansion after his death. Each day, there is a 20% chance an invisible stalker appears and attacks the bearer of the key.
One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.
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