Tuesday, July 18, 2023

DnD Magic Item Conversions: Artifact and Anklets

Hands of the Healing Spirit

Wondrous Item, Artifact (requires attunement by a bard, cleric, druid, or paladin)

Aura: Overwhelming Abjuration and Evocation


This powerful amulet was crafted during the Age of Dreams by the god Sirrion and gifted to the goddess Mishakal so that she would intercede on his behalf against another member of their pantheon. Since then, the amulet has changed hands among a number of mortals. It appears as an elegant amulet made of white gold, formed by three crooked arms, with three hands clasped together at its center.


Attunement. While attuned to the amulet, you feel a strong desire to provide succor for the oppressed and aid for the injured. Your alignment becomes neutral good, and you gain the following traits:


Divine Wisdom. Your Wisdom score becomes 20, unless it is already 20 or higher.


Mirri’s Love. You are continuously under the effects of the protection from evil and good spell. You know the light cantrip.


Mishakal’s Blessing. You stop aging while you wear this amulet, are immune to poison and disease, and are  immune to poison damage. You regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point.


Spells. This amulet has 10 charges. You can use an action to expend 1 or more of the amulet’s charged to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge), healing word (1 charge),  prayer of healing (2 charges), lesser restoration (2 charges), greater restoration (5 charges), heal (6 charges)


The amulet regains 1d6 + 4 expended charges daily at dawn.


Random Properties. The amulet has the following randomly determined properties:

  • 2 minor beneficial properties

  • 1 major beneficial property


Anklet of Growth

Wondrous Item, Rare (requires attunement)

Aura: Moderate Transmutation


While you wear these anklets, you can use an action to cast the levitate spell on yourself at will. 


Curse. This anklet is cursed. Whenever you use the anklet to cast levitate, you grow six inches taller over the course of the next hour, and your Dexterity is reduced by 2. These changes revert over the course of 24 hours if the anklet is removed.


Anklet of Hobbling

Wondrous Item, Common

Aura and strength


While wearing one of these anklets, a creature must spend 2 feet of movement for every 1 foot it moves. While wearing two of these anklets, that creature must instead spend 4 feet of movement for every 1 foot it moves.  Once one of these anklets is clasped around a creature’s ankle, it magically seals itself until the command word is spoken. Escaping the anklet requires a successful DC 25 Dexterity check.


Here are some more items converted from the 2e Encyclopedia Magica into 5e and published on the DMsGuild under Artifacts of Antiquity Volume 1. Though I've mostly been releasing them in alphabetical order, back in the day when I still attempted to generate some AI art for each item the Hand of the Healing Spirit was a bit of a problem because, well, AI hands. At the time I skipped it, but now it's back!

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