Acid Storm
6th-level conjuration
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S, M (a flask of acid)
- Duration: Concentration, up to 10 minutes
- Classes: Sorcerer, Wizard
You conjure a dark green cloud above a point you choose within range, which unleashes a shower of foul-smelling yellow green rain in a 20-foot-radius, 60-foot high-cylinder centered on that point. When a creature enters the spell’s area for the first time on a turn or starts its turn there, that creature must make a Dexterity saving throw. The creature takes 6d6 poison damage on a failed save, or half as much damage on a successful one.
Additionally, on a failed save, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
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