Tuesday, October 3, 2023

DnD 3.5 to 5e Spell Conversions: Antimagic Ray

 

Antimagic Ray

7th-level abjuration


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a pinch of powdered iron or iron fillings)
  • Duration: Concentration, up to 1 minute
  • Classes: Cleric, Sorcerer, Wizard

You project an invisible ray from your finger toward a creature or object in range. Make a ranged spell attack against the target. On a hit, the target and everything they are wearing and carrying are cut off from the magical energy that suffuses the multiverse. Spells and other magical effects, except for those created by an artifact or a deity, are suppressed and have no effect on the target and any magical items they are wearing or carrying cease to function and are considered nonmagical items while the spell lasts.

If cast on a willing target, your attack automatically hits. At the end of each of the target’s turns, it can choose make a Wisdom saving throw against the spell. On a success, the spell ends.


One of the spells from my conversions of the entire Dungeons and Dragons 3.5 Spell Compendium into 5e and published in Spells of Antiquity. Here we go, a slightly lower leveled antimagic field, only targeting a single creature rather than an area, making it situationally better or worse.

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