Wednesday, February 15, 2023

Amulet of the Beast (Ivory)

Amulet of the Beast (Ivory)
Wondrous Item, Very Rare (requires attunement)
Aura: Strong Transmutation

An Amulet of the Beast shows the image of a wild, wolfish beast bonded in chains. Though it is clearly magical, the identify spell does not reveal any properties, which are apparent only when a creature becomes attuned to the amulet.

Curse. Once a creature has attuned to this amulet, they are afflicted with a specific form of the Curse of Lycanthrope. The kind of lycanthrope is determined when the amulet is first created and cannot be changed. Though any kind of lycanthrope can be chosen, werewolf is by far the most common choice for an Ivory Amulet of the Beast.




One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Tuesday, February 14, 2023

Amulet of the Beast (Silver)

Amulet of the Beast (Silver)
Wondrous Item, Rare
Aura: Moderate Abjuration

An Amulet of the Beast shows the image of a wild, wolfish beast bonded in chains. On any creature other than a lycanthrope, the amulet does nothing. So long as a lycanthrope is wearing the amulet, their curse is suppressed. Upon initially donning the amulet, they instantly revert to their original form and cannot change forms until the amulet is removed.




One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Sunday, February 12, 2023

Amulet of Arachnid Control

Amulet of Arachnid Control
Wondrous Item, Rare (requires attunement)
Aura: Moderate Conjuration and Enchantment 

While you wear this amulet, arachnids recognize you as a companion and ally. As an action, you can choose one arachnid you can see within 30 feet and attempt to control it. It must be able to see and hear you. If the arachnid’s intelligence is 4 or higher, this ability has no effect. Otherwise, the arachnid must succeed on a Wisdom saving throw (DC 15) or be charmed by you for the next hour. While charmed in this way, the arachnid can understand verbal commands you give it, which it follows to the best of its ability. If you use this ability again, or if you or one of your companions harms the target, the effect ends.

Conjure Spiders. As an action, you can cast the conjure animals spell, which automatically summons a pair of giant spiders instead of any other kinds of beast. Once you have used this property, it can’t be used again until the next dawn.




One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Wednesday, February 8, 2023

Amulet of Amiability

Amulet of Amiability
Wondrous Item, Very Rare (requires attunement)
Aura: Strong Enchantment and Transmutation

This amulet of unassuming appearance nevertheless contains great power. You gain a +3 bonus to AC and saving throws while you wear this amulet. In addition, as an action you can conjure either a plate of chocolate chip cookies or a bouquet of fresh flowers, which last for an hour, until consumed or until you use this ability to conjure the same object again.

Curse. This amulet is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the amulet and will attempt to wear it at all times. Regardless of race, class or alignment, you become incredibly nice, kind and thoughtful. You cannot do anything directly or indirectly harmful to yourself or others, even when directly attacked. In addition, you act in an exceptionally helpful manner, and will pursue reasonable courses of action suggested by others as though under the effects of a Suggestion spell.




One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Tuesday, February 7, 2023

Amulet Against Disease

Against Disease
Wondrous Item, Common
Aura: Faint Abjuration

This amulet provides protection against a single disease, chosen when the amulet is created. While wearing the amulet, you are immune to contracting the chosen disease. If you already have that disease, the effects of the disease are suppressed while you wear the amulet.




One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.





Monday, February 6, 2023

Amulet Against Crystal Balls and ESP

Amulet Against Crystal Balls and ESP
Wondrous Item, Uncommon (requires attunement)
Aura: Minor Abjuration

While wearing this amulet, you are protected from divination magic and magical scrying as though under the effects of a Nondetection spell.




One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Thursday, February 2, 2023

Amulet of the Abyss

Amulet of the Abyss
Wondrous Item, Rare (requires attunement by a character of evil alignment))
Aura: Moderate Conjuration and Divination

These amulets are often worn by honored guests while traveling through certain areas of the Abyss. They usually take the form of an adamantine disk hung from a silver chain, with the name of the areas the wearer is allowed to access inscribed in Abyssal.

The amulet has 4 charges. While you wear it, you can use an action to cast one of the following spells from it: Summon Lesser Demons (expends 1 charge) or Commune (expends 2 charges). The amulet is typically linked to a particular fiend. When you cast Commune using the amulet , you can automatically contact the fiend linked to the amulet instead of your deity or divine proxy.

The amulet regains 1 expended charge daily at dawn. If the amulet is reduced to 0 charges, roll a d20. On a 1, the amulet disappears in a flash of fire and reappears in the possession of the linked fiend the following day.




One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.