Tuesday, July 11, 2023

DnD Magic Item Conversions: Ankhs and Anklets


Ra’s Ankh

Wondrous Item, Artifact (requires attunement)

Aura: Overwhelming Evocation


This ankh is bestowed directly to Ra’s avatar in the world. It carries the power of the sun and is anathema to undead.


Beacon of the Sun. This holy symbol shines with bright light in a 20-foot-radius and dim light for an additional 20 feet. As an action you can command the ankh to suppress or reactivate this effect. This light is sunlight. 


So long as this effect is active, you are immune to radiant damage and the first creature you deal damage to each turn with a spell or attack takes an additional 4d8 radiant damage.


Greater Turning. As an action, you can present this holy symbol to repel Undead. Each Undead within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. If a creature with a Challenge Rating of 5 or lower fails its saving throw, it is destroyed instead.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. 

You may use this property up to three times a day and regain all uses each day at dawn.

Random Properties. The ankh has the following randomly determined properties:

-2 minor beneficial properties

-1 major beneficial property

-2 minor detrimental properties


Destroying the Ankh. The ankh is no more difficult to destroy than a nonmagical ankh. If destroyed, it reforms in the hand of the creature that most recently attuned to it the following dawn. Only after the deity that created the ankh has been slain does the ankh no longer reform.

True Ankh

Wondrous Item, Legendary (requires attunement by a creature of Challenge Rating or Level 15 or higher)

Aura: Very Strong Evocation and Abjuration


The True Ankh is dedicated to a single deity when it is created. If a follower of another deity or a creature unable to attune to the ankh willingly touches it, that creature takes 10d8 + 20 radiant damage and is stunned until the start of its next turn.


Raise Dead. You can use this ankh to cast the raise dead spell any number of times. Once you have used this property on a creature, that same creature cannot be raised using the ankh for 100 days.

Equus Anklet

Wondrous Item, Uncommon (requires attunement)

Aura: Minor Conjuration


This silver amulet is inscribed with the image of a mount or other beast of burden.  As an action, you can cast the find steed spell using the amulet. When you do so, the amulet transforms into the steed, which takes the form of the animal inscribed on the amulet.


Once you have used this property, it can’t be used again until the next dawn.


Here are some more items converted from the 2e Encyclopedia Magica into 5e and published on the DMsGuild under Artifacts of Antiquity Volume 1. Finishing up the ankhs means some more Egyptian flavor pretty directly with the Ra reference. This is a pretty easy fix, depending on whatever pantheon you're looking to run, just slot in Pelor, Amaunator or some other sun-themed deity. After that, we're moving back into more mundane magic items with anklets.

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