Thursday, September 14, 2023

DnD Magic Item Conversions: Armbands Part 1

 

Comfort of Sleep Armband

Wondrous Item, Common

Aura: Faint Enchantment


While wearing these black arm wrappings, you sleep soundly and comfortably, free of mundane nightmares. This armband does not protect you from spells or other magical effects that would cause you to have nightmares.



Armband of Death
Wondrous Item, Rare (requires attunement)

Aura: Moderate Evocation


This armband bears an insignia of two serpents entwined about a staff. The armband has three charges. Whenever you would normally roll one or more dice to restore hit points with a spell that targets a single creature, you can expend one charge and instead use the highest number possible for each die (for example, instead of restoring 2d6 hit points to a creature, you restore 12).


The armbands regain 1d3 expended charges each day at dawn.


Curse. This armband is cursed and cannot be removed until the curse is broken. Upon successfully attuning to it, the serpents on the insignia animate and begin to bite the wearer. The serpents bite the wearer once each round, on initiative count 20. When they do, the wearer takes 1 piercing damage and must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour and gain 1 level of exhaustion. 


The serpents will continue to attack the wearer until the wearer dies or the armbands are removed or destroyed. The armbands have an AC of 13 and 20 hit points.



Armband of Healing
Wondrous Item, Rare (requires attunement)

Aura: Moderate Evocation


This armband bears an insignia of two serpents entwined about a staff. The armband has three charges. Whenever you would normally roll one or more dice to restore hit points with a spell that targets a single creature, you can expend one charge and instead use the highest number possible for each die (for example, instead of restoring 2d6 hit points to a creature, you restore 12).


The armbands regain 1d3 expended charges each day at dawn.



Armband of Music
Wondrous Item, varies (varies)

Aura: Varies


This item appears to be and functions in all respects as another magic armband that has 1 or more charges (typically an armband of healing or an armband of strength). However, each time you expend a charge from the armband, it emits the sound of a brass band, audible from as far away as 300 feet. The music lasts until the end of your next turn.



Armband of Salutation
Wondrous Item, Uncommon (requires attunement)

Aura: Minor Enchantment


This armband bears the symbol of a fleur-de-lis. You know the compelled duel spell and can cast it any number of times without expending a spell slot.


Curse. While attuned to this armband, whenever you roll initiative, the only action you can take on your first turn in combat is to cast compelled duel targeting a hostile creature and the only movement you can make is to move closer. While concentrating on compelled duel, you cannot willingly drop concentration on the spell or make any movement that would end with you being more than 30 feet away from the creature you cast compelled duel on.



Here are some more magic items converted from the Dungeons and Dragons 2e Encyclopedia Magica into 5e and published on the DMsGuild under Artifacts of Antiquity Volume 2. Here's one batch of armbands to keep you going, with a variety of rarities- none too terribly powerful though and at least one a little bit cursed.

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