Monday, October 30, 2023

DnD Magic Item Conversions: Armor Part 5


Armor of the Desert Evening

Armor (scale mail), Common

Aura: Faint Evocation


This armor is designed to be worn in the desert heat without ill effects to the wearer. While wearing this armor, you and everything you wear and carry are unharmed by temperatures up to 150 degrees Fahrenheit. This does not grant any sort of resistance against fire damage. 


Dragonarmor
Armor (heavy), Very Rare (requires attunement)

Aura: Strong Abjuration


You have a +1 bonus to AC while wearing this armor and have resistance to cold damage and fire damage.


Eastern Wooden Armor
Armor (splint), Rare (requires attunement)

Aura: Moderate Transmutation


Created from strips of highly flexible wood, which have been treated and enchanted, you have +1 bonus to AC while wearing this armor and do not have disadvantage on Dexterity (Stealth) checks normally caused by wearing splint armor. In addition, Druids are always considered proficient with this armor.


Armor of Eelix
Armor (light, medium or heavy), Rare (requires attunement)

Aura: Moderate Conjuration


When not in use, this armor appears to be a silver ring. As an action you can activate it, causing armor made of blue light to appear around you. The kind of armor is determined when the ring is created and cannot be changed afterwards. You are considered proficient with this armor even if you lack the appropriate proficiency. You cannot activate this armor while already wearing another suit of armor.


Armor of Electricity
Armor (light, medium or heavy), Rare (requires attunement)

Aura: Moderate Evocation


While wearing this armor, you can use a bonus action and speak a command word to cause the armor to become charged with magical, electrical force for the next ten minutes. The next time a creature hits you with a melee weapon attack while within 5 feet of you, the armor discharges this energy and the attacker must make a DC16 Constitution saving throw. The creature takes 6d6 lightning damage on a failed save, or half as much damage on a successful one. Once you have used this trait, you cannot do so again until the following dawn.


Here are some more magic items converted from the Dungeons and Dragons 2e Encyclopedia Magica into 5e and published on the DMsGuild under Artifacts of Antiquity Volume 2. More and more armor. For the rest of my life armor.

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