This lean, long-legged bipedal creature has wicked-looking claws on its feet and a brightly colored hide that reminds you of a tropical bird. It stands about 12 feet tall and its outstretched tail makes it twice that in length.
Tuesday, November 7, 2023
DnD 3.5 to 5e Monster Conversions: Megaraptor
Spells of Antiquity Complete Edition
As an avid Dungeons and Dragons player for most of my life, I've journeyed through the various editions of this beloved game. While 5th edition holds a special place in my heart, my fondest memories often harken back to the intricate world of 3.5. It's in the spirit of this nostalgia and a desire to bridge the gap between the two editions that I embarked on a special project.
I'm thrilled to share with you the culmination of my efforts: a comprehensive collection of over 600 spells, painstakingly adapted from the 3.5 edition Spell Compendium to seamlessly integrate with 5th edition D&D. This project represents a labor of love, fueled by my deep appreciation for the rich history of the game and a desire to offer a treasure trove of new possibilities to the 5th edition gaming community.
Here, you'll find meticulously updated mechanics that not only retain the essence of the original spells but also align with the rules and dynamics of 5th edition. Whether you're a veteran of 3.5 looking to revisit cherished spells or a 5th edition enthusiast seeking fresh, diverse options for your campaigns, this collection is designed to enhance your D&D experience.
I invite you to explore this compendium and hope that it ignites your imagination, sparks new adventures, and adds a touch of the classic to your 5th edition games. So, without further ado, and after a year of revisions, I present the final compiled volume of my Spells of Antiquity conversion: Enjoy!
Monday, October 30, 2023
DnD 3.5 to 5e Spell Conversions: Armor of Darkness
Armor of Darkness
4th-level abjuration
- Casting Time: 1 action
- Range: Touch
- Components: V, S
- Duration: 8 hours
- Classes: Cleric, Warlock
You touch a willing creature who isn’t wearing armor, enveloping them in a protective shroud of flickering shadows until the spell ends. For the duration, that creature has darkvision out to a range of 60 feet. The creature’s base AC becomes 13 + its Dexterity modifier. The spell ends if the creature dons armor or if you dismiss the spell as an action. Additionally, the space the creature occupies is considered lightly obscured to creatures other than the target.
Undead creatures affected by Armor of Darkness have advantage on saving throws against Turn Undead.
DnD 3.5 to 5e Monster Conversions: Digester
This creature stands on two powerful hind legs. It has a long tail, but no other limbs, and a gray, pebbly hide with daggerlike markings. Its narrow head is equipped with a sucking mouth and a tubelike orifice in its forehead.
DnD Magic Item Conversions: Armor Part 5
Armor of the Desert EveningArmor (scale mail), Common
Aura: Faint Evocation
This armor is designed to be worn in the desert heat without ill effects to the wearer. While wearing this armor, you and everything you wear and carry are unharmed by temperatures up to 150 degrees Fahrenheit. This does not grant any sort of resistance against fire damage.
DragonarmorArmor (heavy), Very Rare (requires attunement)Aura: Strong Abjuration
You have a +1 bonus to AC while wearing this armor and have resistance to cold damage and fire damage.
Eastern Wooden ArmorArmor (splint), Rare (requires attunement)Aura: Moderate Transmutation
Created from strips of highly flexible wood, which have been treated and enchanted, you have +1 bonus to AC while wearing this armor and do not have disadvantage on Dexterity (Stealth) checks normally caused by wearing splint armor. In addition, Druids are always considered proficient with this armor.
Armor of EelixArmor (light, medium or heavy), Rare (requires attunement)Aura: Moderate Conjuration
When not in use, this armor appears to be a silver ring. As an action you can activate it, causing armor made of blue light to appear around you. The kind of armor is determined when the ring is created and cannot be changed afterwards. You are considered proficient with this armor even if you lack the appropriate proficiency. You cannot activate this armor while already wearing another suit of armor.
Armor of ElectricityArmor (light, medium or heavy), Rare (requires attunement)Aura: Moderate Evocation
While wearing this armor, you can use a bonus action and speak a command word to cause the armor to become charged with magical, electrical force for the next ten minutes. The next time a creature hits you with a melee weapon attack while within 5 feet of you, the armor discharges this energy and the attacker must make a DC16 Constitution saving throw. The creature takes 6d6 lightning damage on a failed save, or half as much damage on a successful one. Once you have used this trait, you cannot do so again until the following dawn.
Thursday, October 26, 2023
DnD 3.5 to 5e Monster Conversions: Hellcat
Silently, with grace and power, a creature emerges on the path ahead. It has the shape of an enormous lion, but its form consists of blinding light and fiery sparks, as though its body were made of energy and not flesh and bone.
Tuesday, October 24, 2023
DnD Magic Item Conversions: Armor Part 4
Armor of Command
Armor (heavy), Rare (requires attunement)
Aura: Moderate Enchantment
While wearing this armor, you project an aura of confidence, bolstering allied forces. Each allied creature within 120 feet of you that can see you has advantage on Wisdom saving throws.
Armor of Concealed WizardryArmor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3)Aura: Moderate (+1) , Strong (+2) or Very Strong (+3) Illusion
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. In addition, the armor appears nonmagical to spells and magical effects that detect magic.
Armor of Continual CleanlinessArmor (light, medium or heavy), CommonAura: Faint Transmutation
This suit of magical armor is continuously clean. It is never dirty, nor does it rust or show blemishes.
Armor of CoolnessArmor (light or medium), CommonAura: Faint Evocation
While wearing this armor, you and everything you wear and carry are unharmed by temperatures up to 150 degrees Fahrenheit. This does not grant any sort of resistance against fire damage.
Armor of Cure WoundsArmor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3)Aura: Moderate (+1) , Strong (+2) or Very Strong (+3) Evocation
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. In addition, you can cast the cure wounds spell, targeting yourself, using your spellcasting ability modifier. Once you have done so, you cannot do so again until the following dawn.
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Accelerator Wondrous Item, Very Rare (Requires Attunement) Aura: Strong Transmutation This device, looking like a cross between a gigantic ...
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Al-Azid’s Ghostly Palace Wondrous Item, Very Rare Aura: Strong Conjuration and Transmutation You can use an action to call into existence a ...
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Acorn of Wo Mai Wondrous Item, Artifact (requires attunement by a creature of good alignment) Aura: Overwhelming Abjuration The Acorn of Wo ...