Monday, September 25, 2023

DnD 3.5 to 5e Spell Conversions: Animate Elements

 

Animate Elements

1st-level conjuration


  • Casting Time: 1 minute
  • Range: 90 feet
  • Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
  • Duration: Concentration, up to 1 hour
  • Classes: Druid, Wizard

You call forth an Elemental spirit, which manifests in an unoccupied space that you can see within range. This creature uses the Animated Element stat block. When you cast this spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a tiny version of a regular Elemental of the chosen type, and the type chosen determines certain traits in its stat block. The elemental is friendly to you and your companions for the duration and takes its turn immediately after you in initiative. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

While concentrating on this spell, you can use an action to dismiss the Elemental early. If your concentration is broken, the Elemental doesn’t disappear. Instead, you lose control of the elemental. When this happens, it becomes hostile toward you and your companions and it might attack. An uncontrolled Elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. 



One of the spells from my conversions of the entire Dungeons and Dragons 3.5 Spell Compendium into 5e and published in Spells of Antiquity. This one is just a super low level conjuration spell to get the party pet train rolling.

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