Sunday, September 24, 2023

DnD Magic Item Conversions: Armor Part 1

       

Abbathor's Armor

Armor (leather armor), Very Rare (requires attunement)

Aura: Strong Necromancy


While wearing this leather armor, you gain a +2 bonus to AC. In addition, you can use a bonus action to force a creature you can see within 30 feet to make a DC 15 Constitution saving throw. On a failed save, the target is blinded until the end of your next turn.



Armor of Absorption
Armor (light, medium, or heavy), Rare 
Aura: Moderate Abjuration


While wearing this armor, you gain a +1 bonus to AC. The armor has 3 charges. Whenever you are subjected to a spell or magical effect that would reduce one of your ability scores or hit point maximum, one charge is expended and your ability score or hit point maximum is not affected.


The armor regains 1d3 charges daily at dawn.



Armor of Acidic Secretion
Armor, Rare (requires attunement)
Aura: Moderate Abjuration


While wearing this armor, you gain a +1 bonus to AC.


Curse. Whenever you take damage from a weapon attack, you take an additional 1d4 acid damage as the armor begins to secrete a corrosive acid.



Anything Armor
Armor (plate), Uncommon (requires attunement)
Aura: Minor Transmutation


You have a +1 bonus to AC while wearing this armor. As a bonus action you can speak a command word and cause this armor to transform into any other kind of armor. This transformation lasts for 24 hours before the armor reverts to its original form.



Aquatic Armor
Armor (light, medium, or heavy), Uncommon 
Aura: Minor Transmutation


This armor has been designed for fledgling underwater adventures. While wearing this armor, you have a swimming speed equal to your walking speed. 



Here are some more magic items converted from the Dungeons and Dragons 2e Encyclopedia Magica into 5e and published on the DMsGuild under Artifacts of Antiquity Volume 2. Here we go with one of the bigger categories that will take up most of the rest of the way through volume 2: armors!

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