Tuesday, September 19, 2023

DnD Magic Item Conversions: Armbands Part 2

 

Armband of Snake Changing

Wondrous Item, Uncommon (requires attunement)

Aura: Minor Transmutation


As an action you can transform yourself into either a constrictor snake or poisonous snake. The transformation lasts for 1 hour, or until you end it early as a bonus action, drop to 0 hit points, or die. Your statistics are replaced by the statistics of the chosen snake. You retain your mental ability scores, alignment and personality. 


You assume the hit points of your new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.


You are limited in the actions you can perform by the nature of your new form and you can't speak, cast spells or take any other action that requires hands or speech.


Your gear melds into your new form. You can’t activate, use, wield, or otherwise benefit from any of your equipment.


Once you have used this property, it can’t be used again until the next dawn.



Armband of Strength
Wondrous Item, Uncommon 

Aura: Minor Transmutation


This armband bears the symbol of a lion, and can be used to bolster your own strength in times of need. This armband has 3 charges. Whenever you make a Strength-based ability check, attack roll, or saving throw, you can expend one charge to gain advantage on that roll.


The armband regains 1d3 expended charges daily at dawn.



Trueheart's Warding
Wondrous Item, Artifact (requires attunement by a creature of good alignment)

Aura: Overwhelming Abjuration, Evocation and Transmutation


This artifact is the third in the Circle of Love, created by Sirrion for the goddess Mishakal during the Age of Dreams. To prove the strength of love over deceit, Mishakal drew the girl Mirri to the young enemy warrior Trae. They fell in love. Allied with Trae's brother Heris, the lovers set out to establish peace between their warring nations. The evil god Hiddukel, however, betrayed the lovers, imprisoning each of their spirits in one artifact from the Circle of Love. Trae is bound in the Trueheart's Warding. The armband opposes the Dagger of Vengeance in Hiddukel's Triad of Betrayal. It appears as a bronze armband etched with a hawk that bears arrows in its talons and four roses upon its breast, and it confers several benefits upon the one who wears it. 


The armband has a permanent nystul’s magic aura effect on it, causing it to appear as a common magic item with an aura of faint abjuration to anyone that can detect magic auras.


Trae’s Protection. You have a +2 bonus to AC while wearing this armband and resistance to bludgeoning, piercing and slashing damage from nonmagical attacks. You also have advantage on saving throws against spells and other magical effects.


Avoidance. If you are subjected to an effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. 


Undying Bond. You no longer age while attuned to this armband. As an action, you can regain all your hit points, and end all effects on you described in the greater restoration spell. Once you have used this trait, you cannot do so again until the following dawn.


Random Properties. Trueheart’s Warding has the following random properties. 

  • 2 minor beneficial properties.

  • 1 major beneficial property.



Armband of Variable Strength
Wondrous Item, Uncommon (requires attunement)

Aura: Minor Transmutation


This armband bears the symbol of a lion, and can be used to bolster your own strength in times of need. This armband has 3 charges. Whenever you make a Strength-based ability check, save or attack roll, you can expend one charge to gain advantage on that roll.


The armband regains 1d3 expended charges daily at dawn.


Curse. This armband causes your Strength to fluctuate wildly. Each day at dawn, roll a d8. Until the following dawn, your Strength score changes based on the following table:


D8

Strength

1

4

2

6

3

8

4

10

5

12

6

14

7

16

8

18



Here are some more magic items converted from the Dungeons and Dragons 2e Encyclopedia Magica into 5e and published on the DMsGuild under Artifacts of Antiquity Volume 2. Not a ton to add, the main standout being a Dragonlance artifact. It is a pretty powerful, though I guess that's the point of an artifact.

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