Tuesday, May 9, 2023

Amulet of Psionic Reflection

Amulet of Psionic Reflection
Wondrous Item, Uncommon (requires attunement)
Aura: Minor Abjuration

Created by the githyanki to combat their hated foes during an ancient war, these amulets are meant to turn the powers of illithids back against them. Whenever a creature uses a Psionic Blast against you (such as those employed by mind flayers), you automatically succeed on your saving throw. In addition, the psychic energy is reflected back at the creature that unleashed it, who must make a saving throw against their own Psionic Blast, suffering its regular effects on a failed save.

 If you attempt to use a Psionic Blast while wearing the amulet, the ability automatically fails and you take 5d10 psychic damage.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Friday, May 5, 2023

Amulet of Protection from Good

Amulet of Protection From Good

Wondrous Item, Uncommon (requires attunement by a cleric or paladin of evil alignment)
Aura: Minor Abjuration

This amulet, shaped like a distorted skull, was designed for the temple guards and priests of evil deities. This amulet can be used as a holy symbol for your spells and provides +1 to your AC. In addition, so long as you are attacking a creature of good alignment, you have a +1 bonus to your attack rolls.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Thursday, May 4, 2023

Amulet of Protection from Alignment Change

Amulet of Protection from Alignment Change
Wondrous Item, Uncommon  (requires attunement)
Aura: Minor Abjuration

This magical talisman has a ruby as its centerpiece. While wearing this amulet, you are protected from spells, items and magical effects that would alter your alignment.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Wednesday, May 3, 2023

Amulet of Protection

Amulet of Protection
Wondrous Item, rarity varies (requires attunement)
Aura: varies

While wearing this amulet, you gain a bonus to your AC, depending on the rarity of the amulet from the table below:

Bonus

Aura

Rarity

+1

Minor Transmutation

Uncommon

+2

Moderate Transmutation

Rare

+3

Strong Transmutation

Very Rare

.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Tuesday, May 2, 2023

Amulet of Power

Amulet of Power
Wondrous Item, Legendary (requires attunement by a spellcaster)
Aura: Very Strong, all schools

This amulet greatly boosts the capabilities of spellcasters, though it takes a long time to properly attune to it. You must be attuned to the amulet for 30 consecutive days before gaining any benefit from it. Once these 30 days have passed, you gain one additional spell slot for each spell level you currently have spell slots for so long as you continue to wear the amulet.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Monday, May 1, 2023

Amulet of the Planes

Amulet of the Planes
Wondrous Item, Very Rare (requires attunement)
Aura: Strong Conjuration 

While wearing this amulet, you can use an action to transport yourself instantly to a different plane of existence. If you know the sigil sequence of a teleportation circle on another plane of existence, then you can transport yourself there. If not, you appear in a random location on a random plane, determined by rolling a d100 and consulting the table below. Once the amulet has been used, it cannot be used again until the following dawn.


D100 roll

Plane

1-4 

Ysgard

5-8

Limbo

9-12

Pandemonium

13-16

The Abyss

17-20

Carceri

21-24

Hades

25-28

Gehenna

29-32

The Nine Hells

33-36

Acheron

37-40

Mechanus

41-44

Arcadia

45-48

Mount Celestia

49-52

Bytopia

53-56

Elysium

57-60

The Beastlands

60-64

Arborea

65-68

The Outlands

69-72

The Astral Plane

73-76

Shadowfell

77-80 

Feywild

81-84

Plane of Air

85-88

Plane of Earth

89-92

Plane of Fire

93-96

Plane of Water

97-100

Material Plane


One more item from the 2e Encyclopedia Magica converted to 5e. This one is very similar to the existing 5e version of Amulet of the Planes, only a bit more chaotic and random- pretty much on brand for older edition items.

Friday, April 28, 2023

Artifacts of Antiquity


As my conversion of the 3.5 Spell Compendium into 5e was drawing to a close with the final Spells of Antiquity bundle ready to go up on DMsGuild, I started looking into what project I wanted to do second. Following the common DM trope, I already had a dozen or two partially-finished projects that in various states of completion. What I settled on was a full conversion of the 2e Encyclopedia Magica into 5e. This project won't be finished any time soon. With over 6,000 items in the Encyclopedia, published over a series of volumes where each has around 100 different items, I'll be at this for quite a while. Just as I did with the Spells of Antiquity, each one is being released as PWYW (pay what you want), which makes the series completely available to anyone who wants to spice up their games with some wacky items from back in days of old.

I've taken a slightly different approach this time than I did with the Spell Compendium. While converting spells, I didn't hesitate to hack down spells and discard them entirely if they didn't really fit into the current edition. Largely, this was due to balance concerns- spells have levels and certain amounts of power that can reasonably fit into those levels. Not to mention,  several mechanics from 3.5 either no longer exist or are different enough that they no longer have a strong function (ability damage, alignment-based spells, etc). This isn't as much of an issue when it comes to magic items. 

Magic items in general don't seem to have nearly as much structure in 5e. Sure, there's rarity and a cost range associated with it in the DMG, but other than that the system seems to assume magic items aren't necessary and ignores them for balance purposes. With that being the case, there's a lot more freedom to just go wild and make whatever you want. With that in mind, I did try to keep as many items as possible and avoid cuts where I could. The rare exceptions that have come up so far are when magic items are virtually identical to one another (so think: Amulet of Protection from ESP vs Amulet Against ESP) or items that have multiple entries that are the same item, just with a slightly different word choice.

Current Volumes: