Friday, March 31, 2023

Amulet of Holy Turning

Amulet of Holy Turning
Wondrous Item, Rare (requires attunement)
Aura: Moderate Evocation

Shaped like the blessed symbol of a deity, it bestows a sliver of divine power unto the wearer, granting them some of the power of a divine cleric. Whenever there is an undead within 120 feet of the amulet it begins to glow, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.

Turn Undead. As an action, you can present this amulet and unleash its power. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Once you have used this feature, you cannot do so again until the next dawn.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Thursday, March 30, 2023

Amulet of the Hero

Amulet of the Hero
Wondrous Item, Very Rare (requires attunement)
Aura: Strong Conjuration 

This amulet has three charges. While wearing the amulet, you can use an action to call forth a hero, which appears in an unoccupied space you can see within 30 feet of you. The hero lasts for 1 hour and will fight for you for that duration. The hero uses the statistics of a gladiator (the GM has the creature's statistics) and acts immediately after you in initiative. The hero is friendly to you and your companions and obeys and verbal commands that you issue to it. If you don’t issue any commands to it, the hero defends itself from hostile creatures, but otherwise takes no actions.

When the hour ends, or if the hero falls to 0 hit points, or ends its turn more than 300 feet away from you, the hero disappears. If you use the amulet to summon a second hero, your current hero disappears.

The amulet regains 1d3 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the amulet crumbles to dust and is destroyed.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Wednesday, March 29, 2023

Hardwater Amulet

Hardwater Amulet
Wondrous Item, Rare (Requires Attunement)
Aura: Moderate Transmutation

This starburst amulet made of clear crystal, when activated, can harden the surface of liquid surfaces. While you wear it, you can move across any such surfaces- such as water, acid, mud, snow, quicksand, or lava- as if it were harmless solid ground (crossing molten lava can still cause damage from the heat). If you are submerged in a liquid, you are carried to the surface at the rate of 60 feet per round.  You can deactivate or reactivate this effect at any time as a bonus action.

Hardwater Bolt. While wearing the amulet, you can launch bolts of hardened liquid as projectiles so long as a source of liquid of at least 1 gallon  is within 10 feet of you. These bolts count as simple ranged weapons with which you are proficient (range 60/180) and deal 2d8 bludgeoning damage on a hit.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Tuesday, March 28, 2023

Amulet of Health

Amulet of Health
Wondrous Item, Rare (requires attunement)
Aura: Moderate Transmutation

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Monday, March 27, 2023

Greenstone Amulet

Greenstone Amulet
Wondrous Item, Legendary (requires attunement)
Aura: Very Strong Abjuration

These rare, fist-sized green stones are made by a forgotten magical process to confer powerful protections. The amulet has 10 charges and glows with a bright green light so long as any charges remain. Whenever you are targeted or included in the area of effect of a Divination or Enchantment spell, that spell fails and has no effect if its level is equal to or less than the number of charges remaining in the amulet. When the amulet causes a spell to fail, a number of charges are expended equal to the level of the spell.

So long as the amulet has at least 1 charge remaining, creatures cannot sense your emotions, read your thoughts or communicate with you telepathically, and you are immune to psychic damage. 

The amulet regains 1d6 charges each day at dawn.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.




Thursday, March 23, 2023

Amulet of the Golden Collar

Amulet of the Golden Collar
Wondrous Item, Rare (Requires Attunement)
Aura: Moderate Abjuration

Originally designed to help a mummy free itself from its bandages on the long journey to the afterlife, this amulet serves to help one break free from any magical or nonmagical bonds. While you wear the amulet, your movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce your speed nor cause you to be paralyzed, restrained or grappled. Additionally, you can use an action to automatically escape from magical or nonmagical restraints.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.



Furyondy’s Amulet

Furyondy’s Amulet
Wondrous Item, Rare (requires attunement)
Aura: Moderate Abjuration

This amulet was created to protect its wearer and ward off evil magic. The amulet has three charges, and regains 1d3 charges daily at dawn. So long as you are wearing the amulet, you can expend one charge to cast remove curse, targeting yourself. If you expend the last charge, roll a d20. On a 1, the amulet loses its properties and becomes a nonmagical amulet.



One of many items from my conversion of the old 2e Encyclopedia Magica into 5e-compatible content with my Artifacts of Antiquity collection. For a master list of all items currently converted, please check out this page.